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CSCE 441 – Computer Graphics
Assignments
Assignment
\(1\)
– Rasterizer
Assignment
\(2\)
– Hierarchical Transforms
Assignment
\(3\)
– Shaders
Assignment
\(4\)
– Free-Look World
Assignment
\(5\)
– Dynamic Geometry & Deferred Rendering
Assignment
\(6\)
– Ray Tracer
Labs (Optional)
Lab
\(-1\)
– Setting Up the Development Environment (without OpenGL)
Lab
\(0\)
– Setting Up the Development Environment (with OpenGL)
Lab
\(1\)
– Rasterizer: Bounding Box
Lab
\(2\)
– Rasterizer: Single Triangle
Lab
\(3\)
– Transformation Matrices
Lab
\(4\)
– Matrix Stack
Lab
\(5\)
– Introduction to Vertex Shaders
Lab
\(6\)
– Introduction to Fragment Shaders
Lab
\(7\)
– Phong Fragment Shading
Lab
\(8\)
– Texture Mapping
Lab
\(9\)
– Texture Mapping and Lighting
Lab
\(10\)
– Sphere with Squash and Stretch
Lab
\(11\)
– Surface of Revolution
Lab
\(12\)
– Multiple Render Targets
Lab
\(13\)
– Ray Intersections
Generated on Thu Mar 28 12:25:46 CDT 2024