Slides on evaluation.
class 1: (Jan. 12) (slides)
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Class Overview, Introductions, Discussion of Basic Issues,
Methods, and Technology
class 2: (Jan. 14) (slides)
class 3: (Jan. 16) (slides)
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Hamlet on the Holodeck, Janet Murray (Introduction, Chapter 1)
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Hamlet on the Holodeck, Janet Murray (Chapter 2)
class 4: (Jan. 21)
class 5: (Jan. 23) (slides)
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Hamlet on the Holodeck, Janet Murray (Chapter 3)
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Hamlet on the Holodeck, Janet Murray (Chapter 4)
class 6: (Jan. 26) (slides
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Hamlet on the Holodeck, Janet Murray (Chapter 5)
class 7: (Jan. 28) (slides)
class 8: (Jan. 30) (slides)
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Hamlet on the Holodeck, Janet Murray (Chapter 6)
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Hamlet on the Holodeck, Janet Murray (Chapter 7)
class 9: (Feb. 2) (slides)
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Hamlet on the Holodeck, Janet Murray (Chapter 8)
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Hamlet on the Holodeck, Janet Murray (Chapters 9-10)
class 10: (Feb. 4) (slides)
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Due: Project Reports Phase I (Topic Selection, Issues, Approach, Timeline, and Work Allocation)
class 11: (Feb. 6)
Social Texts and Wikis (slides)
class 12: (Feb. 9)
Interactive Texts (slides)
class 13: (Feb. 11)
Project Day (Related Work & Design Alternatives)
class 14: (Feb. 13)
class 15: (Feb. 16)
Integrating Physical and Digital Content (slides)
class 16: (Feb. 18) (slides)
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Project Reports Phase II (Related Work, Design, Rationale)
class 17: (Feb. 20)
Audio & Music (slides)
class 18: (Feb. 23)
Authored Video (slides)
class 19: (Feb. 25)
Project Day (Tasks and Team)
class 20: (Feb. 27)
Recorded Video (slides)
class 21: (March 2)
Games (slides)
class 22: (March 4) (slides)
Project Day (Overview of Evaluation Methods)
class 23: (March 6)
Project Day (Group Time)
class 24: (March 16)
Virtual Characters and Automatic Narrative Control (slides)
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"Interactive Narrative: An Intelligent Systems Approach", Mark O. Riedl and Vadim Bulitko,
from AI Magazine, Vol. 34, Issue 1, March 2013, pp. 67-77.
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"StoryVerse: Towards Co-authoring Dynamic Plot with LLM-based Character Simulation via Narrative Planning" , Yi Wang, Qian Zhou, and David Ledo, from
FDG '24: Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024, Article No. 55, pages 1-4.
class 25: (March 18)
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Project Day (Project Goals/Status)
class 26: (March 20)
Digital Rights Management and Content Ownership (slides)
class 27: (March 23)
- Catch-up Day -- To Be Determined
class 28: (March 25)
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Project Reports Phase III (Interface Snapshots, Current Development Status)
class 29: (March 27)
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The Public Domain, James Boyle (Preface, Chapter 1)
class 30: (March 30)
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The Public Domain, James Boyle (Chapter 2)
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The Public Domain, James Boyle (Chapter 3)
class 31: (Apr. 1)
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The Public Domain, James Boyle (Chapter 4)
class 32: (Apr. 6)
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The Public Domain, James Boyle (Chapter 5)
class 33: (Apr. 8)
class 34: (Apr. 10)
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The Public Domain, James Boyle (Chapter 6)
class 35: (Apr. 13)
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The Public Domain, James Boyle (Chapter 7)
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The Public Domain, James Boyle (Chapter 8)
class 36: (Apr. 15)
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The Public Domain, James Boyle (Chapter 9)
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The Public Domain, James Boyle (Chapter 10)
class 37: (Apr. 17)
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Project Day (What's Left)
class 38: (Apr. 20)
Project Reports, Final (Presentation and Demonstration)
class 39: (Apr. 22)
Project Reports, Final (Presentation and Demonstration)
class 40: (Apr. 24)
Project Reports, Final (Presentation and Demonstration)
class 41: (Apr. 27)
Project Reports, Final (Presentation and Demonstration)
class 42: (Apr. 28)
Project Reports, Final (Presentation and Demonstration)