CSCE/VIST 489: Game Development

Spring 2010


Lectures

DateTopic
1/20Introduction to the course
1/22Source Control
1/25Game Elements
Must choose topic for presentation by today!
1/27
1/29Progress Presentations
2/1
2/3
2/5Progress Presentations
2/8Brandon Jarratt: The Evolution of Art Styles in Video Games
2/10Cole Jones: Tessellation with DirectX 11
2/12Project 1 Due!
Final Presentations
2/15Gregory Ash: Level Design
2/17Justin Kern: Cloth Simulation
2/19
2/22Drew Reagan: Particle Systems
2/24Brett Hlavinka: Subtractive Design
2/26Progress Presentations
3/1Brian Meyer: Role Playing Games
3/3Byron Mason: The role of Consumer Devices in Games
3/5
3/8Matthew Lamkin: How Art and Design Contribute to Narrative
3/10Josh Hinkle: Game Analysis of Uncharted 2
3/12Progress Presentations
3/15Spring Break
3/17Spring Break
3/19Spring Break
3/22Pat Robinson:Fighting Games
3/24Kourtney Kebodeaux: Skeletal Animation
3/26
3/29Qing Xing: Ambient Occlusion
3/31Progress Presentations
4/2Reading Day
4/5Jack Eggebrecht: Narrative in Games
4/7Chris Starnes: General Purpose Computing with GPU's
4/9
4/12Jillian Greczek: The Rise of Social Gaming
4/14John Laky: Procedural Content Generation for Computer Games
4/16Progress Presentations
4/19
4/21
4/23Progress Presentations
4/26
4/28
4/30Progress Presentations
5/3
5/4
5/6Final Project Presentations