Date | Topic |
1/20 | Introduction to the course |
1/22 | Source Control |
1/25 | Game Elements Must choose topic for presentation by today! |
1/27 | |
1/29 | Progress Presentations |
2/1 | |
2/3 | |
2/5 | Progress Presentations |
2/8 | Brandon Jarratt: The Evolution of Art Styles in Video Games |
2/10 | Cole Jones: Tessellation with DirectX 11 |
2/12 | Project 1 Due! Final Presentations |
2/15 | Gregory Ash: Level Design |
2/17 | Justin Kern: Cloth Simulation |
2/19 | |
2/22 | Drew Reagan: Particle Systems |
2/24 | Brett Hlavinka: Subtractive Design |
2/26 | Progress Presentations |
3/1 | Brian Meyer: Role Playing Games |
3/3 | Byron Mason: The role of Consumer Devices in Games |
3/5 | |
3/8 | Matthew Lamkin: How Art and Design Contribute to Narrative |
3/10 | Josh Hinkle: Game Analysis of Uncharted 2 |
3/12 | Progress Presentations |
3/15 | Spring Break |
3/17 | Spring Break |
3/19 | Spring Break |
3/22 | Pat Robinson:Fighting Games |
3/24 | Kourtney Kebodeaux: Skeletal Animation |
3/26 | |
3/29 | Qing Xing: Ambient Occlusion |
3/31 | Progress Presentations |
4/2 | Reading Day |
4/5 | Jack Eggebrecht: Narrative in Games |
4/7 | Chris Starnes: General Purpose Computing with GPU's |
4/9 | |
4/12 | Jillian Greczek: The Rise of Social Gaming |
4/14 | John Laky: Procedural Content Generation for Computer Games |
4/16 | Progress Presentations |
4/19 | |
4/21 | |
4/23 | Progress Presentations |
4/26 | |
4/28 | |
4/30 | Progress Presentations |
5/3 | |
5/4 | |
5/6 | Final Project Presentations |