| Date | Topic |
| 1/20 | Introduction to the course |
| 1/22 | Source Control |
| 1/25 | Game Elements Must choose topic for presentation by today! |
| 1/27 | |
| 1/29 | Progress Presentations |
| 2/1 | |
| 2/3 | |
| 2/5 | Progress Presentations |
| 2/8 | Brandon Jarratt: The Evolution of Art Styles in Video Games |
| 2/10 | Cole Jones: Tessellation with DirectX 11 |
| 2/12 | Project 1 Due! Final Presentations |
| 2/15 | Gregory Ash: Level Design |
| 2/17 | Justin Kern: Cloth Simulation |
| 2/19 | |
| 2/22 | Drew Reagan: Particle Systems |
| 2/24 | Brett Hlavinka: Subtractive Design |
| 2/26 | Progress Presentations |
| 3/1 | Brian Meyer: Role Playing Games |
| 3/3 | Byron Mason: The role of Consumer Devices in Games |
| 3/5 | |
| 3/8 | Matthew Lamkin: How Art and Design Contribute to Narrative |
| 3/10 | Josh Hinkle: Game Analysis of Uncharted 2 |
| 3/12 | Progress Presentations |
| 3/15 | Spring Break |
| 3/17 | Spring Break |
| 3/19 | Spring Break |
| 3/22 | Pat Robinson:Fighting Games |
| 3/24 | Kourtney Kebodeaux: Skeletal Animation |
| 3/26 | |
| 3/29 | Qing Xing: Ambient Occlusion |
| 3/31 | Progress Presentations |
| 4/2 | Reading Day |
| 4/5 | Jack Eggebrecht: Narrative in Games |
| 4/7 | Chris Starnes: General Purpose Computing with GPU's |
| 4/9 | |
| 4/12 | Jillian Greczek: The Rise of Social Gaming |
| 4/14 | John Laky: Procedural Content Generation for Computer Games |
| 4/16 | Progress Presentations |
| 4/19 | |
| 4/21 | |
| 4/23 | Progress Presentations |
| 4/26 | |
| 4/28 | |
| 4/30 | Progress Presentations |
| 5/3 | |
| 5/4 | |
| 5/6 | Final Project Presentations |