CSCE/VIST 489: Game Development

Spring 2010


Game Topic Presentation

The purpose of this talk is to have you become familiar with some game development related concept. Each student will pick one topic and give approximately a 20 minute presentation on that topic. Since each team is developing different games with different requirements, we encourage you to pick a topic that is related to your game. A list of same topics is given below, but you may pick any game development related topic. However, you must get approval from the instructors for your topic.

The order of presentations will be chosen randomly and will appear on the schedule.

Sample Topics:
  • Particle systems
  • Collision Detection
  • Shader Programming
  • General GPU Processing with CUDA or DirectCompute
  • Skeletal Animation
  • Searching: A*, Dijkstra's shortest path, etc...
  • AI: min/max trees, Alpha/Beta Pruning
  • Tessellation with DirectX 11
  • Modeling 3D Shapes with Maya
  • Sound Programming with FMOD
  • Parallel Programming
  • Ambient Occlusion
  • Cloth Simulation
  • Surface Simplification
  • Water Simulation
  • Dual Quaternions for Surface Skinning
  • Programming for Networking
  • Game Design
  • Narrative in Games
  • Level Design
  • Game Genres (we could have several talks on this topic itself)
  • Art Styles in Games