CSCE 443/VIST 487: Game Development

Fall 2011


Lectures

DateTopic
8/29Introduction to the course
8/31Source Control
9/2Game Elements
9/5User Interface
Win32 Joystick Example Code
Must choose topic for presentation by today!
9/7Meshes
9/9Progress Presentations
9/12Jared: General GPU Processing with CUDA
9/14Bruce: Shader Programming
Bruce's Sample Shader code for XNA
9/16Progress Presentations
9/19Clarissa: Video Game AI
9/21Jorge: Deformation of 3D Characters
9/23Project 1 Due!
Final Presentations
9/26Eric: Modeling and Texturing in Blender
9/28Ivan: Particle Systems
9/30
10/3Tom: Marching Cubes
10/5Progress Presentations
10/7Ryan: Alternative User Input
10/10Mary: Motion Capture
10/12Man: Ambient Occlusion
10/14Vincent G: Innovation in Gameplay
10/17Wyatt: History of E-sports
10/19Progress Presentations
10/21
10/24
10/26
10/28
10/31Anthony: Online Game Distribution
11/2Midterm Progress Presentations
11/4Trevor: Unifying Themes in Video Games
11/7Daniel: Networking
Daniel's presentation/code
11/9Fredy: Level Design
11/11Matt: Narrative in Gameplay
11/14Vincent K: Parallel Programming
11/16Progress Presentations
11/18Tiffany: Realtime 3D Computer Graphics
11/21
11/23
11/25Thanksgiving Holiday
11/28
11/30
12/2Progress Presentations
12/5
12/7 or 8 or 9Final Project Presentations