Linear Blend Skinning with Particle Collision
Spheres displayed are used to collide with Particle Cloth
Cloth vertices, Bones Matrices, and Skin Verticies displayed
Verticies are displayed along with Collision Spheres
Mesh colliding with particle cloth from the left
Mesh colliding with particle cloth from the right
Vertices displayed from the side
Mesh collision from the side
Lower half vertices and collision spheres displayed
Lower half vertices displayed