Dance Dance Animation

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Introduction

I enjoy rhythm games a lot, and I saw a previous student created a rhythm game. So I thought, why not try it with what we have learned in class.

Idea

The overall idea is a rhythm game that will use the Catmull-Rom spline curve, collision detection, the particle system, and vertex skinning. At the bottom of the screen, there will be hitboxes where “arrows” will come in from specific areas outside of the screen; collision detection will also be used here to determine if the incoming arrows are close enough to be hit. The arrows are going to follow spline curves into the hitboxes. When the arrow is hit successfully, particles will emit from the hitbox indicating the arrow has been hit successfully. Lastly, there will be a character that will be dancing in the background planning to be incorporated into the rhythm game itself.


How The Core Concepts Are Used


Credits