Soft-Body & Cloth Simulation with Tearing and Wind

CSCE 450 Final Project by Kyle Palermo

Overview

This project is a real-time soft-body and cloth simulator with tearing and wind forces. It is implemented in C++ and OpenGL using GLFW, GLEW, Eigen, and GLM.

Video

Details

This demo uses a position-based dynamics (PBD) mass-spring model.

Source

The source code for this project can be found on Github.

Resources