This game is modeled after an mobile game called Smash Hit. Marble Hunter is a Vertically scrolling video game that combines with firstperson shooting features. Get past each level by shooting panes and dodging walls.
Collision Detection with the marbles and the panes were unable to be implemented due to difficult equations. If collision detection was implemented there would have been more features for the game. I would have wanted to create more levels, varaible speeds, start/end/pause menu, better object textures, different target shapes, point system, marble count system, dynamic targets, and collision deaths with walls/panes.
Implementing the aim of the marbles were difficult to implement. I had to translate the mable to camera view to adjust based on which lane or current partial lane the camera is in. Then also combining the mouses location during a left click is used to aim at the marble was difficult to implement. A possible new implementation is to create a hypotenuse cacluation for aiming so that the ball can launched from the middle and sent outwards to the location of the mouse click.