My intent was to render a fire particle effect to a texture, then project the texture onto an object.
The mindset behind this was to create an object that looks as though it is made of fire while using
topics we have covered in this class. However, in addition to this, I wanted to change from the standard
OpenGL to OpenGL ES using the Android platform.
CPE 471 - Introduction to Computer Graphics
While the idea was great and seemed simple, the amount of work to move our provided libraries over to Android,
combined with the added nuances of the Android platform,
proved to be a more time consuming task than expected.
As such, I have given as much implementation as time has allotted for me, and have provided images of the
progress I have made below.
The details of my progress are as follows:
- I got as far as needed to feel comfortable implementing the features as long as the classes are set up
- I Loaded a scene using a third party obj loader (from http://www.anddev.org/viewtopic.php?p=17618)
- I completed creation of libs classes apart from loading obj's and working with textures
Here is the source code:
Android source (uses the Android Studio IDE)
And a screen recording of scene.obj spinning on an Android device:
Screen Recording (10 sec)