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4X Performance Increase

 

Optimized CUDA implementation offers up to 400% graphics pipeline performance increase vs sequental
rasterizers

Dynamic Lighting

 

Supports any number of spherical lights to be processed by the Bling Phong shader

Backface Culling

 

Triangle backface culling support for rasterization performance increase

Vertex Shader Support

 

Supports high-performance Bling Phong vertex shading

Specifications

 

  • Rasterizes single OBJECT files in real time
  • Supports Bling-phong vertex shading
  • Pixel color determined using barycentric coordinates
  • Supports CUDA Z-buffer depth testing
  • Supports CUDA back face culling
  • Supports a dynamic number of spherical lights
  • Offers real-time rasterization during steady state operation

Processing time decreases once steady state is reached (frame size  = 1000x1000)

CUDA Optimized

 

Library implemented using CUDA for parallel optimization

CUDA RASTERIZER

 

CUDA Rasterization Library

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