4X Performance Increase
Optimized CUDA implementation offers up to 400% graphics pipeline performance increase vs sequental
rasterizers
Dynamic Lighting
Supports any number of spherical lights to be processed by the Bling Phong shader
Backface Culling
Triangle backface culling support for rasterization performance increase
Vertex Shader Support
Supports high-performance Bling Phong vertex shading
Specifications
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Rasterizes single OBJECT files in real time
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Supports Bling-phong vertex shading
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Pixel color determined using barycentric coordinates
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Supports CUDA Z-buffer depth testing
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Supports CUDA back face culling
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Supports a dynamic number of spherical lights
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Offers real-time rasterization during steady state operation
Processing time decreases once steady state is reached (frame size = 1000x1000)
CUDA Optimized
Library implemented using CUDA for parallel optimization
CUDA RASTERIZER
CUDA Rasterization Library
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