The camera for this game is set at a fixed position and presents a view of the entire
scene to the player upon starting the game. I downloaded a model for the cars and used the
Stanford bunny model provided in class.
All shading is done using the Blinn-Phong shading model, with different colors for each
vehicle, appropriate colors for the road and grass, and red for the bunny.
All vehicles begin at a default position on the left when the game is initially launched and immediately
begin moving to the right of the map across the road. When a car reaches the end of the road,
it is reset to the default position. At each position reset, a new speed is calculated at random
for the car to travel at.