My Awesome Grid World?
CY Tan • CSC471 Final Project • Professor Sueda, Shinjiro
Project Description

This project is aims to create an online map simliation using cubes.

Features Include:
  • A Parsing System that Reads On-Page Table Data
  • The Ability to Create Customizable Slopes and Holes
  • Map Grid Outline
  • Orthographic Camera with Pan, Rotate, and Zoom Controls
  • Reflective Surfaces
  • Animated Water Using Texture Noise
  • Shadows
Usage Guide:
  • Click "Simulate" to enable a focused mode that allows user control.
  • Hold down and drag the left mouse button to rotate.
  • Hold down and drag the righ mouse button to pan.
  • Use the scroll wheel to zoom in and out.
  • To modify the map, click the 'Edit' button and modify cell values.
  • Each table cell represents a tile in the map.
  • Values in parenthesis represent (#, #) represent the height range of the tile. (e.g (-5, 2) means a 7 height tile with five tiles under the center tile and 1 tile over the center tile)
  • Values in brackets represent optional descriptors.
  • Slopes follow this format: "[slope, (lowRange), (highRange), (vertical direction), (horizontal direction)]" (e.g [slope, -2, 0, up, left])
  • Holes follow this format: "[hole, (lowRange), (highRange)] (e.g [hole, 0, 3])"
  • Special block types follow this format: "[type, (blockName), (location)] (e.g [type, water, 1])"
  • Slope, hole, and type modifiers should not have their locational values exceed the height range set by the parenthetical values.
  • Bracket and parenthical values can be listed in any other. Their sub-values can also be listed in any order.
Pictures
See It in Action
References and Frameworks