Computer Graphics Hardware Acceleration for Embedded Level Systems

2/14/02


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Table of Contents

Computer Graphics Hardware Acceleration for Embedded Level Systems

Topics

Object Representation

Primitive Transformations

Rasterization - Interpolation

Rasterization – Lighting/Shading

Rasterization - Texturing

Rasterization – Depth Checking

Graphics Hardware

Graphics Hardware - Problems

Graphics Hardware – General Architecture

Embedded System Concerns

Embedded Solutions

Rasterization Solution - DDS

Fixed Point Lighting

Embedded Architecture1

Embedded Architecture2

Verification Procedures

Future Work

Author: bgm0975