Table of Contents
Computer Graphics Hardware Acceleration for Embedded Level Systems
Topics
Object Representation
Primitive Transformations
Rasterization - Interpolation
Rasterization – Lighting/Shading
Rasterization - Texturing
Rasterization – Depth Checking
Graphics Hardware
Graphics Hardware - Problems
Graphics Hardware – General Architecture
Embedded System Concerns
Embedded Solutions
Rasterization Solution - DDS
Fixed Point Lighting
Embedded Architecture1
Embedded Architecture2
Verification Procedures
Future Work
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