Computer Graphics
Fall 2026
Instructor: Nima Kalantari

Course information

Time and location: TR 2:20 - 3:35 pm in EABB 106
Office hours: TR 3:45 - 4:45 pm
Office location: Peterson 406
Email: nimak@tamu.edu
Campuswire: Link in Canvas

TA: Yuxin Dai
Email: yuxindai@tamu.edu
Office hours: TBD
Location: Peterson 411

Overview

This course is an introduction to the foundations of 3-dimensional computer graphics. Topics covered include 2D and 3D transformations, hidden surface removal and rasterization, shading, lighting models, and texture mapping. We also discuss geometric modeling and curves, as well as ray tracing.

Prerequisites

The main prerequisite listed in the course description is CSCE 221. However, the students are expected to be comfortable with C/C++ as there will be significant amount of programming in this class. The students should also be familiar with linear algebra. A prior course in linear algebra (e.g., MATH 304) is more than sufficient.

Textbook

The following books are recommended:

Fundamentals of Computer Graphics, by Steve Marschner, Peter Shirley, 4th Edition
The OpenGL® Programming Guide, by John Kessenich, Graham Sellers, and Dave Shreiner, 9th Edition

The readings from Fundamentals of Computer Graphics are referred to as MS (Marschner and Shirley).

Grading

A final curve may be applied at the instructor’s discretion. Additionally, the instructor reserves the right to raise grades near a “borderline” to the next highest letter grade. Factors weighing into this decision will be the individual student’s perceived effort and class attendance and participation.

Late Submissions

You will lose 20% from each assignment for each day that it is late. However, there will be 5 granted late days for the entire course. You are free to use it for any of the assignments. You will not get any bonuses for any of the unused late days. All the assignments are due at 11:59 pm on Canvas. Note that, one minute over and 23 hours over both count as one full day.

Academic Integrity

All assignments in this class are individual. Therefore, all code must be written by the student. If specified in the assignment instructions, the use of external libraries for performing basic operations is allowed. However, using any external source code is NOT permitted. Collaborating with other students beyond general discussion is also NOT allowed. In particular, viewing other students’ code and/or written answers is strictly prohibited. Posting your code on publicly accessible websites (e.g., GitHub), even after the assignment deadline, is also NOT allowed.

Generative AI: The use of large language models such as ChatGPT, Copilot, or Claude is not strictly prohibited. However, these tools may be used only for clarification purposes, not for generating code. You are expected to write all code yourself, and copying or modifying AI-generated code is not permitted. If you use any AI tool in any capacity while completing an assignment, even to ask a conceptual question, you must submit a transcript of the full interaction along with your work.

The instructor may request a meeting with any student to discuss their code and assess their understanding. If a student is unable to adequately explain their own code, it will be considered an honor code violation and reported to the honor council.

If you have any questions about these policies, please contact the instructor.

Schedule*

Date Topic Slides Reading Assignments
Aug 25 Introduction and Overview pptx MS 1
Aug 27 Linear Algebra Overview pptx MS 2 & 5
Sep 1 Rendering Overview
Sep 3 Transformations (2D) MS 6.1 & 6.3-4
Sep 8 Transformations (3D) MS 6.2 & 12.2
Sep 10 OpenGL MS 17.1-9
Sep 15 Viewing Transformations MS 7
Sep 17 Viewing Transformations MS 7
Sep 22 Clipping and Viewport MS 8.1.3-6 & 8.4
Sep 24 Rasterizing Lines and Triangles MS 8.1.1-2 & 8.2.1-3 & 2.7
Sep 29 Rasterizing Lines and Triangles MS 8.1.1-2 & 8.2.1-3 & 2.7
Oct 1 Antialiasing MS 9 & 8.3
Oct 6 Color MS 19 & 20
Oct 8 Shading and Texture Mapping MS 10 & 11.1-4
Oct 13 Shading and Texture Mapping MS 10 & 11.1-4
Oct 15 Midterm Review
Oct 20 Midterm
Oct 22 Shading and Texture Mapping MS 10 & 11.1-4
Oct 27 Shading and Texture Mapping MS 10 & 11.1-4
Oct 29 Shadows
Nov 3 Ray Tracing (Intro) MS 4
Nov 5 Ray Tracing (Nuts and Bolts) MS 4
Nov 10 Ray Tracing Acceleration MS 12.3
Nov 12 Midterm Solution
Nov 17 Geometry MS 22.1 & 22.5
Nov 19 Curves and Surfaces MS 15
Nov 24 Review for Final
Nov 26 Thanksgiving -- No Class
Dec 1 Redefined Day -- No Class
Dec 3 Review for Final

*Schedule is subject to small changes.