Time and location: TR 2:20 - 3:35 pm in HRBB 113
Office hours: TR 4:00 - 5:00
Office location: 406 Peterson
Email: nimak@tamu.edu
Campuswire: Link in the syllabus
TA: Pedro Figueiredo
Email: pedrofigueiredo@tamu.edu
Office hours: WF 2:00 - 4:00
Via Zoom: Link in the syllabus
This course is an introduction to the foundations of 3-dimensional computer graphics. Topics covered include 2D and 3D transformations, hidden surface removal and rasterization, shading, lighting models, and texture mapping. We also discuss geometric modeling and curves, as well as ray tracing.
The main prerequisite listed in the course description is CSCE 221. However, the students are expected to be comfortable with C/C++ as there will be significant amount of programming in this class. The students should also be familiar with linear algebra. A prior course in linear algebra (e.g., MATH 304) is more than sufficient.
The following books are recommended:
The OpenGL® Programming Guide, by John Kessenich, Graham Sellers, and Dave Shreiner, 9th Edition
Fundamentals of Computer Graphics, by Steve Marschner, Peter Shirley, 4th Edition
The readings from Fundamentals of Computer Graphics are referred to as MS (Marschner and Shirley).
You will lose 20% from each assignment for each day that it is late. However, there will be 5 granted late days for the entire course. You are free to use it for any of the assignments. You will not get any bonuses for any of the unused late days. All the assignments are due at 11:59 pm on Canvas. Note that, one minute over and 23 hours over both count as one full day.
All the assignments in this class are individual. Therefore, all the codes need to be written by the student. If indicated in the assignment’s instruction, the use of external libraries for performing basic operations is allowed. However, using an outside source code is NOT permitted. Moreover, collaborating with other students on assignments beyond general discussions is NOT allowed. In general, looking at other students’ code and/or written answers is NOT allowed. If the students have any questions regarding this issue, they should contact the instructor. The students should not post their code online even after the deadline for the assignment has passed.
Date | Topic | Slides | Reading | Assignments |
---|---|---|---|---|
Aug 31 | Introduction and Overview | pptx | MS 1 | |
Sep 2 | Linear Alegbra Overview | pptx | MS 2 & 5 | HW 1 Out |
Sep 7 | Rendering Overview | pptx | ||
Sep 9 | Transformations (2D) | pptx | MS 6.1 & 6.3-4 | HW 1 Due |
Sep 14 | Transformations (3D) | pptx | MS 6.2 & 12.2 | HW 2 Out |
Sep 16 | OpenGL | pptx | MS 17.1-9 | |
Sep 21 | Viewing Transformations | pptx | MS 7 | |
Sep 23 | Viewing Transformations | See above | MS 7 | |
Sep 28 | Clipping and Viewport | pptx | MS 8.1.3-6 & 8.4 | |
Sep 30 | Clipping and Viewport | See above | MS 8.1.3-6 & 8.4 | |
Oct 5 | Rasterizing Lines and Triangles | pptx | MS 8.1.1-2 & 8.2.1-3 & 2.7 | HW 2 Due |
Oct 7 | Rasterizing Lines and Triangles | See above | MS 8.1.1-2 & 8.2.1-3 & 2.7 | |
Oct 12 | Antialiasing | pptx | MS 9 & 8.3 | HW 3 Out |
Oct 14 | Color | pptx | MS 19 & 20 | |
Oct 19 | Shading and Texture Mapping | pptx | MS 10 & 11.1-4 | |
Oct 20 | Assignment Deadline | HW 3 Due | ||
Oct 21 | Shading and Texture Mapping | See above | MS 10 & 11.1-4 | |
Oct 26 | Midterm Review | |||
Oct 28 | Midterm | |||
Nov 2 | Shading and Texture Mapping | See above | MS 10 & 11.1-4 | HW 4 Out |
Nov 4 | Shading and Texture Mapping | See above | MS 10 & 11.1-4 | |
Nov 9 | Midterm Solution and Shadows | pptx | ||
Nov 11 | Ray Tracing (Intro) | pptx | MS 4 | HW 4 Due |
Nov 16 | Ray Tracing (Nuts and Bolts) | pptx | MS 4 | HW 5 Out |
Nov 18 | Ray Tracing (Nuts and Bolts) | See above | MS 4 | |
Nov 23 | Geometry | pptx | MS 22.1 & 22.5 | |
Nov 25 | Thanksgiving -- No Class | |||
Nov 30 | Curves and Surfaces | pptx, pdf | MS 15 | HW 5 Due & HW 6 Out |
Dec 2 | Review for Final | |||
Dec 7 | Review for Final | See above | HW 6 Due |
*Schedule is subject to small changes.