Computer Graphics
Fall 2020
Instructor: Nima Kalantari


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Course information

Time and location: MWF 2:55 - 3:45 in ZACH 350 and via Zoom
Office hours: MW 4:00 - 5:00 via Zoom
Office location: 527B HRBB
Email: nimak@tamu.edu
Piazza: link

NOTE: Even if you physically go to the class, you can only see the lectures through Zoom. So, it is important that you bring your laptop with yourself. You can also instead stay home and do the same.


TA: Avinash Paliwal
Email: avinashpaliwal@tamu.edu
Office hours: TTh 3:30 - 5:30 via Zoom

Overview

This course is an introduction to the foundations of 3-dimensional computer graphics. Topics covered include 2D and 3D transformations, hidden surface removal and rasterization, shading, lighting models, and texture mapping. We also discuss geometric modeling and curves, as well as ray tracing.

Prerequisites

The main prerequisite listed in the course description is CSCE 221. However, the students are expected to be comfortable with C/C++ as there will be significant amount of programming in this class. The students should also be familiar with linear algebra. A prior course in linear algebra (e.g., MATH 304) is more than sufficient.

Textbook

The following books are recommended:

The OpenGLĀ® Programming Guide, by John Kessenich, Graham Sellers, and Dave Shreiner, 9th Edition
Fundamentals of Computer Graphics, by Steve Marschner, Peter Shirley, 4th Edition

The readings from Fundamentals of Computer Graphics are referred to as MS (Marschner and Shirley) and the ones from The OpenGLĀ® Programming Guide are referred to as GL.

Grading

Late Submissions

You will lose 20% from each assignment for each day that it is late. However, there will be 5 granted late days for the entire course. You are free to use it for any of the assignments (note that, you CANNOT use it for the linear algebra test!). All the assignments are due at 11:59 pm on ecampus. Note that, one minute over and 23 hours over both count as one full day.

Schedule*

Date Topic Slides Reading Assignments
Aug 19 Introduction and Overview pptx MS 1 LA Test Out
Aug 21 Linear Alegbra Overview pptx MS 2 & 5
Aug 24 Linear Alegbra Overview See above MS 2 & 5 HW 1 Out
Aug 26 Rendering Overview pptx
Aug 28 Rendering Overview See above
Aug 31 Transformations (2D) pptx MS 6.1 & 6.3-5
Sep 2 Transformations (2D) See above MS 6.1 & 6.3-5 LA Test & HW 1 Due
Sep 4 Transformations (3D) pptx MS 6.2 & 12.2 HW 2 Out
Sep 7 Transformations (3D) See above MS 6.2 & 12.2
Sep 9 Transformations (3D) See above MS 6.2 & 12.2
Sep 11 OpenGL pptx MS 17.1-9
Sep 14 Viewing Transformations pptx MS 7
Sep 16 Viewing Transformations See above MS 7
Sep 18 Clipping and Viewport pptx MS 8.1.3-6 & 8.4
Sep 21 Clipping and Viewport See above MS 8.1.3-6 & 8.4
Sep 23 Rasterizing Lines and Triangles pptx MS 8.1.1-2 & 8.2.1-3 & 2.7 HW 2 Due & HW 3 Out
Sep 25 Rasterizing Lines and Triangles See above MS 8.1.1-2 & 8.2.1-3 & 2.7
Sep 28 Rasterizing Lines and Triangles See above MS 8.1.1-2 & 8.2.1-3 & 2.7
Sep 30 Antialiasing pptx MS 9 & 8.3
Oct 2 Color pptx MS 19 & 20
Oct 5 Color See above MS 19 & 20 Hw 3 Due
Oct 7 Shading and Texture Mapping pptx MS 10 & 11.1-4
Oct 9 Midterm Review pdf
Oct 12 Midterm ecampus
Oct 14 Shading and Texture Mapping See above MS 10 & 11.1-4
Oct 16 Shading and Texture Mapping See above MS 10 & 11.1-4
Oct 19 Shading and Texture Mapping See above MS 10 & 11.1-4 HW 4 Out
Oct 21 Shading and Texture Mapping See above MS 10 & 11.1-4
Oct 23 Shading and Texture Mapping See above MS 10 & 11.1-4
Oct 26 Midterm Solution
Oct 28 Shadows pptx MS 11.4.4
Oct 30 Ray Tracing (Intro) pptx MS 4 HW 4 Due
Nov 2 Ray Tracing (Intro) See above MS 4 HW 5 Out
Nov 4 Ray Tracing (Nuts and Bolts) pptx MS 4
Nov 6 Ray Tracing (Nuts and Bolts) See above MS 4
Nov 9 Ray Tracing (Acceleration) pptx MS 12.3
Nov 11 Geometry pptx MS 22.1 & 22.5
Nov 13 Curves and Surfaces pptx MS 15 HW 5 Due
Nov 16 Curves and Surfaces See above MS 15 HW 6 Out
Nov 18 Mesh Processing
Nov 20 Review for Final pdf
Nov 23 Review for Final See above HW 6 Due

*Schedule is subject to small changes.