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Packages that use XmlPersistable | |
com.anji.floatingeye | com.anji.floatingeye contains classes to build and operate a
"floating eye" which is an agent that can move up and down, left and right, and zoom
in and out relative to an image, or "surface". |
com.anji.integration | com.anji.integration contains classes that provide the glue between the various components of the system, including artificial neural net implementations, JGAP, NEAT, Log4J, and persistence and presentation layers. |
com.anji.nn | com.anji.nn contains classes implementing a simple artificial neural net framework. |
com.anji.tournament | com.anji.tournament contains classes to handle tournaments and games. |
Uses of XmlPersistable in com.anji.floatingeye |
Classes in com.anji.floatingeye that implement XmlPersistable | |
class |
AnjiNetFloatingEye
TODO - non square surface & non square eyes Implements a floating eye that integrates with an AnjiNet ANN. |
class |
FloatingEye
TODO - non square surface & non square eyes Implements a floating eye that integrates with an AnjiNet ANN. |
Uses of XmlPersistable in com.anji.integration |
Subinterfaces of XmlPersistable in com.anji.integration | |
interface |
Activator
Although any object taking and returning double arrays can implement this, it is meant to be a simple neural net interface where the arrays are input and output activation patterns. |
Classes in com.anji.integration that implement XmlPersistable | |
class |
AnjiActivator
Simple neural network implementation of Activator interface. |
class |
Generation
Converts generation data between Genotype and XML. |
class |
XmlPersistableAllele
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class |
XmlPersistableChromosome
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class |
XmlPersistableRun
Converts run data to XML presentation format. |
Uses of XmlPersistable in com.anji.nn |
Classes in com.anji.nn that implement XmlPersistable | |
class |
Neuron
Neuron component of an artificial neural network. |
Uses of XmlPersistable in com.anji.tournament |
Classes in com.anji.tournament that implement XmlPersistable | |
class |
PlayerStats
Collates win-loss-tie results. |
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