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Packages that use BoardPlayer | |
com.anji.gomoku | com.anji.gomoku contains classes to handle Go-Moku (see Gamerz.net for rules). |
com.anji.ttt | com.anji.ttt contains classes to handle Tic-Tac-Toe (see Yahooligans for rules). |
Uses of BoardPlayer in com.anji.gomoku |
Classes in com.anji.gomoku that implement BoardPlayer | |
class |
GomokuBtrPlayer
Gomoku player with the following strategy (in order of preference): complete 5 in a row block opponent's 5 in a row play randomly |
class |
GomokuNeuralNetPlayer
Gomoku subject whose moves are determined by a neural net. |
class |
GomokuRandomPlayer
Gomoku player who always plays randomly. |
class |
GomokuScanningNeuralNetPlayer
Gomoku subject whose moves are determined by a neural net. |
Methods in com.anji.gomoku that return BoardPlayer | |
BoardPlayer |
GomokuPlayerTranscriber.newBoardPlayer(Chromosome c)
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Uses of BoardPlayer in com.anji.ttt |
Classes in com.anji.ttt that implement BoardPlayer | |
class |
HumanPlayer
Player that determines moves by input from stdin. |
class |
TttBadPlayer
"Bad" tic-tac-toe subject. |
class |
TttBestPlayer
"Best" tic-tac-toe subject. |
class |
TttCenterPlayer
"Bad" tic-tac-toe subject with a preference for playing in the center. |
class |
TttForkablePlayer
"Best" tic-tac-toe subject, with the caveate that it can be forked. |
class |
TttNeuralNetPlayer
Tic-Tac-Toe subject whose moves are determined by a 10x9 neural network. |
class |
TttNineByOneNeuralNetPlayer
Tic-Tac-Toe subject whose moves are determined by a 10x1 neural network. |
class |
TttRandomPlayer
"Random" tic-tac-toe subject. |
class |
TttRotatingNeuralNetPlayer
Tic-Tac-Toe subject whose moves are determined by a 10x9 neural network which is shown the board 4 times, once for each rotation in the 4 cardinal directions. |
Methods in com.anji.ttt that return BoardPlayer | |
BoardPlayer |
TttPlayerTranscriber.newBoardPlayer(Chromosome c)
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