CSCE 315 Read-Only Bulletin Board

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Article List

Date: 02/27/2016 Title: Project 2 Teams
Date: 01/20/2016 Title: Project 1 Teams
Date: 01/20/2016 Title: Neat Compiler Trick


Articles

Date: 02/27/2016 Title: Project 2 Teams

* Section 207 teams with 4 members will require extra work to get full marks.
* Section 509 teams with 3 members will be given a relaxed requirement.

Section 207

Team	Lastname        Firstname

1	Beardsley	Sarah
	Burk            Jonathan
	Villanueva	Nathan
		
2	Bub	Cassandra
	Petty	Clayton
	Stanfill Ellen
		
3	Irvin	Denise
	Leland	Jake
	Li	Juliang
		
4	Dhanju	Sahil
	Criscione Natalie
	Nelligan Trevor
		
5	Bonte	Kenneth
	Froeschke Harrison
	Johnson	Joseph
	Yadav	Himank
		
6	Gaertner	Cameron
	Mithani	Mahak
	Lee	Hojun
		
		
Section 509
		
7	Hunter	Bethany
	Gonzales	Dimas
	Suazo	Alejandro
	Rupert	Ivan 
		
9	Sims	Clifton
	Salinas	Marcus
	Ta	Brian
	Park	Deokman
		
10	Reed	Benjamin
	Hooton	Josh
	Turner	Zachary
	McNally-Durkin	Chris 
		
		
11	Vazquez	Victor
	Walters	Ryan
	Grimes	Jonathan 
	Blattman Nathan	 

Date: 01/20/2016 Title: Project 1 Teams

* Section 207 teams with 4 members will require extra work to get full marks.
* Section 509 teams with 3 members will be given a relaxed requirement.

Section 207

Team	Lastname        Firstname
1	Beardsley	Sarah
	Burk            Jonathan
	Villanueva	Nathan
		
2	Bub	Cassandra
	Petty	Clayton
	Stanfill Ellen
		
3	Irvin	Denise
	Leland	Jake
	Li	Juliang
		
4	Dhanju	Sahil
	Criscione Natalie
	Nelligan Trevor
		
5	Bonte	Kenneth
	Froeschke Harrison
	Johnson	Joseph
	Yadav	Himank
		
6	Gaertner	Cameron
	Mithani	Mahak
	Lee	Hojun
		
		
Section 509
		
7	Hunter	Bethany
	Gonzales	Dimas
	Suazo	Alejandro (moved from team 11)
		
		
9	Sims	Clifton
	Salinas	Marcus
	Ta	Brian
	Park	Deokman
	Rupert	Ivan (from team 8)
		
10	Reed	Benjamin
	Hooton	Josh
	Turner	Zachary
	McNally-Durkin	Chris 
		
		
11	Vazquez	Victor
	Walters	Ryan
	Grimes	Jonathan (moved from team 7)
	Blattman Nathan	 (from team 8)

Date: 01/20/2016 Title: Neat Compiler Trick

Here's a small trick to make it easier to define tokens and their corresponding
strings. See Steve Oualline, Practical C++ Programming, O'Reilly and Associates, Inc., 1995. pp460-461.

//----------------------------------------------------------------------------
//  Using the define trick to generate tokens and their strings
//----------------------------------------------------------------------------

#define _TOK T(_tik),T(_tak),T(_tok),T(_toe)

#define T(X) X
enum TOKTYPE { _TOK };

#undef T
#define T(X) #X
char TOKSTR[4][20]={ _TOK };


// The above is equivalent to

enum TOKTYPE { _tik, _tak, _tok, _toe };

char TOKSTR[4][20]={"_tik", "_tak", "_tok", "_toe" };


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