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Packages that use Properties | |
com.anji.fingerprint | com.anji.fingerprint contains classes to handle fingerprint classification. |
com.anji.floatingeye | com.anji.floatingeye contains classes to build and operate a
"floating eye" which is an agent that can move up and down, left and right, and zoom
in and out relative to an image, or "surface". |
com.anji.gomoku | com.anji.gomoku contains classes to handle Go-Moku (see Gamerz.net for rules). |
com.anji.imaging | com.anji.imaging contains utility classes to handle image processing. |
com.anji.integration | com.anji.integration contains classes that provide the glue between the various components of the system, including artificial neural net implementations, JGAP, NEAT, Log4J, and persistence and presentation layers. |
com.anji.neat | com.anji.neat contains classes implementing NEAT framework, including genes, mutation operators, and fitness function used for XOR. |
com.anji.nn | com.anji.nn contains classes implementing a simple artificial neural net framework. |
com.anji.persistence | com.anji.persistence contains classes implementing a simple persistence interface. |
com.anji.polebalance | com.anji.polebalance contains classes to implement pole balancing. |
com.anji.roshambo | com.anji.roshambo contains classes to implement the game of
roshambo, also commonly known as
rock-scissors-paper. |
com.anji.run | com.anji.run contains classes concerned with an evolutionary run. |
com.anji.tournament | com.anji.tournament contains classes to handle tournaments and games. |
com.anji.ttt | com.anji.ttt contains classes to handle Tic-Tac-Toe (see Yahooligans for rules). |
com.anji.util | com.anji.util contains utility classes used in the ANJI framework. |
Uses of Properties in com.anji.fingerprint |
Methods in com.anji.fingerprint with parameters of type Properties | |
void |
Evaluator.init(Properties props)
init |
Uses of Properties in com.anji.floatingeye |
Methods in com.anji.floatingeye with parameters of type Properties | |
void |
AnjiNetFloatingEyeIdentifierFactory.init(Properties props)
init |
Uses of Properties in com.anji.gomoku |
Methods in com.anji.gomoku with parameters of type Properties | |
void |
GomokuRandomPlayer.init(Properties props)
|
void |
GomokuPlayerTranscriber.init(Properties props)
|
void |
GomokuGame.init(Properties props)
|
void |
GomokuBtrPlayer.init(Properties props)
|
Uses of Properties in com.anji.imaging |
Methods in com.anji.imaging with parameters of type Properties | |
void |
JMagickSurface.init(Properties props)
|
void |
Java2DSurface.init(Properties props)
|
void |
ImageRandomizer.init(Properties props)
|
void |
IdentifyImageFitnessFunction.init(Properties props)
|
void |
DefaultBufferedImageTransformer.init(Properties props)
|
Uses of Properties in com.anji.integration |
Methods in com.anji.integration with parameters of type Properties | |
void |
TargetFitnessFunction.init(Properties props)
See Parameter Details for specific property settings. |
void |
RandomFitnessFunction.init(Properties props)
|
void |
PresentationEventListener.init(Properties props)
See Parameter Details for specific property settings. |
void |
PersistenceEventListener.init(Properties props)
See Parameter Details for specific property settings. |
void |
LogEventListener.init(Properties p)
no initialization parameters |
void |
ExponentialTargetFitnessFunction.init(Properties newProps)
See Parameter Details for specific property settings. |
void |
ErrorFunction.init(Properties props)
|
void |
ConsoleLogEventListener.init(Properties p)
|
void |
ChromosomeToNetworkXml.init(Properties props)
See Parameter Details for specific property settings. |
void |
AnjiNetTranscriber.init(Properties props)
|
void |
ActivatorTranscriber.init(Properties props)
See Parameter Details for specific property settings. |
Uses of Properties in com.anji.neat |
Methods in com.anji.neat with parameters of type Properties | |
void |
WeightMutationOperator.init(Properties props)
|
void |
SingleTopologicalMutationOperator.init(Properties props)
|
void |
RemoveConnectionMutationOperator.init(Properties props)
|
void |
PruneMutationOperator.init(Properties props)
|
void |
NeatTargetFitnessFunction.init(Properties newProps)
See Parameter Details for specific property settings. |
void |
NeatActivator.init(Properties props)
See Parameter Details for specific property settings. |
void |
Evolver.init(Properties props)
Construct new evolver with given properties. |
void |
AddNeuronMutationOperator.init(Properties props)
|
void |
AddConnectionMutationOperator.init(Properties props)
|
Constructors in com.anji.neat with parameters of type Properties | |
NeatIdMap(Properties newProps)
See Parameter Details for specific property settings. |
|
NeatConfiguration(Properties newProps)
See Parameter Details for specific property settings. |
Uses of Properties in com.anji.nn |
Methods in com.anji.nn with parameters of type Properties | |
static RecurrencyPolicy |
RecurrencyPolicy.load(Properties props)
See Parameter Details for recurrent property settings. |
Uses of Properties in com.anji.persistence |
Methods in com.anji.persistence with parameters of type Properties | |
void |
Persistence.init(Properties newProps)
See Parameter Details for specific property settings. |
void |
HibernatePersistence.init(Properties props)
|
void |
FilePersistence.init(Properties props)
See Parameter Details for specific property settings. |
Uses of Properties in com.anji.polebalance |
Methods in com.anji.polebalance with parameters of type Properties | |
void |
DoublePoleBalanceFitnessFunction.init(Properties props)
|
Uses of Properties in com.anji.roshambo |
Methods in com.anji.roshambo with parameters of type Properties | |
void |
RotatingPlayer.init(Properties props)
|
void |
RoshamboPlayerTranscriber.init(Properties aProps)
|
void |
RoshamboGame.init(Properties props)
|
void |
OneTrackMindPlayer.init(Properties props)
|
void |
CopyingPlayer.init(Properties props)
|
Uses of Properties in com.anji.run |
Methods in com.anji.run that return Properties | |
Properties |
Run.getProps()
|
Methods in com.anji.run with parameters of type Properties | |
void |
Run.init(Properties aProps)
|
Uses of Properties in com.anji.tournament |
Methods in com.anji.tournament with parameters of type Properties | |
void |
TournamentFitnessFunction.init(Properties props)
See Parameter Details for specific property settings. |
void |
SingleEliminationTournament.init(Properties props)
Note: this object overrides aMatch countOpponentResults to true |
void |
SimpleTournament.init(Properties props)
|
void |
ScoringWeights.init(Properties props)
|
void |
KRandomOppsTournament.init(Properties props)
|
void |
IteratedGame.init(Properties props)
|
void |
GameConfiguration.init(Properties props)
|
void |
DoubleEliminationTournament.init(Properties props)
Note: this object overrides aMatch countOpponentResults to true |
void |
DirectTournament.init(Properties props)
|
void |
CompositeTournament.init(Properties props)
|
Uses of Properties in com.anji.ttt |
Methods in com.anji.ttt with parameters of type Properties | |
void |
TttRandomPlayer.init(Properties props)
|
void |
TttPlayerTranscriber.init(Properties props)
|
void |
TttGame.init(Properties props)
|
void |
TttForkablePlayer.init(Properties props)
|
void |
TttBestPlayer.init(Properties props)
|
void |
TttBadPlayer.init(Properties props)
|
Uses of Properties in com.anji.util |
Methods in com.anji.util that return Properties | |
Properties |
Properties.getSubProperties(java.lang.String prefix)
Return properties filtered for a particular sub-component, based on prefix . |
Methods in com.anji.util with parameters of type Properties | |
void |
Randomizer.init(Properties props)
See Parameter Details for specific property settings. |
void |
Configurable.init(Properties props)
|
Constructors in com.anji.util with parameters of type Properties | |
Reset(Properties someProps)
See Parameter Details for specific property settings. |
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