com.anji.ttt
Class TttBadPlayer

java.lang.Object
  extended bycom.anji.ttt.TttBadPlayer
All Implemented Interfaces:
BoardPlayer, Configurable, Player

public class TttBadPlayer
extends java.lang.Object
implements BoardPlayer, Configurable

"Bad" tic-tac-toe subject. See move() for details.

Author:
Philip Tucker

Constructor Summary
TttBadPlayer()
           
 
Method Summary
 java.lang.String getPlayerId()
           
 void init(Properties props)
           
 int move(int[] boardState)
          Plays randomly in first open side space.
 void reset()
          reset player state; after a call to reset, the player should be in the same state as it was when created; i.e., it has no memory of previous games played
 java.lang.String toString()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

TttBadPlayer

public TttBadPlayer()
Method Detail

getPlayerId

public java.lang.String getPlayerId()
Specified by:
getPlayerId in interface Player
Returns:
String unique ID
See Also:
Player.getPlayerId()

move

public int move(int[] boardState)
Plays randomly in first open side space. If no sides are open, plays randomly in first open corner. If no corners are open, plays in center.

Specified by:
move in interface BoardPlayer
Parameters:
boardState -
Returns:
next move
See Also:
BoardPlayer.move(int[])

init

public void init(Properties props)
          throws java.lang.Exception
Specified by:
init in interface Configurable
Parameters:
props - configuration parameters
Throws:
java.lang.Exception
See Also:
Configurable.init(com.anji.util.Properties)

reset

public void reset()
Description copied from interface: Player
reset player state; after a call to reset, the player should be in the same state as it was when created; i.e., it has no memory of previous games played

Specified by:
reset in interface Player
See Also:
Player.reset()

toString

public java.lang.String toString()
See Also:
Object.toString()